Mar 15, 2006, 03:15 AM // 03:15
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#2
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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thx for the info
i think i'll just stick with my Shadow Bow tho... i don't feel like buying or remodding my existing bows
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Mar 15, 2006, 06:59 AM // 06:59
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#3
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Ascalonian Squire
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Good to see you confirm my results. Ought to bring down the prices on all those storm, eternal, etc bows everyone loves but get outdamaged by a simple collector flat bow.
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Mar 15, 2006, 05:14 PM // 17:14
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#4
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Storms... Eternals... Mursaat Horns... they're only expensive because they're vanity bows
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Mar 15, 2006, 07:32 PM // 19:32
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#5
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Academy Page
Join Date: Dec 2005
Location: napping some where in Snake Dance
Guild: The Alliance of the Dark Gate
Profession: W/Mo
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Quote:
Originally Posted by Valerius
Storms... Eternals... Mursaat Horns... they're only expensive because they're vanity bows
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ill correct you on the mursaat horn , all horn bows have a built in 10% armor pen. just something to think about
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Mar 15, 2006, 09:16 PM // 21:16
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#6
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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While they may be faster based on your evidence, there are other factors to consider. Horn bow types, shadow, ivory, mursaat, various horn skins all match the barrage recharge perfectly. Other bows cuase jerky interrupt to cast versus natural refire rate of their bows on attack.
A short bow can put you a little too close to the combat for comfort. A flat bow lacks some of the accuracy. Horn bow types as mentioned above have 10% AP built in.
I thought that storms were a flat class? Eternals are recurves I believe.
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Mar 15, 2006, 09:19 PM // 21:19
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#7
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Storms are longbows, Eternals are composites.
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Mar 15, 2006, 09:41 PM // 21:41
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#8
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Academy Page
Join Date: Nov 2005
Guild: Fabled Myths
Profession: E/Me
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Short Bow FTW
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Mar 15, 2006, 09:54 PM // 21:54
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#9
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Lion's Arch Merchant
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Flatbow lacks accuracy? Isn't that was Favorable Winds/Read the Wind is for (to increase arrow speed making it harder to dodge)?
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Mar 15, 2006, 09:55 PM // 21:55
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#10
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
Originally Posted by phreakilla
ill correct you on the mursaat horn , all horn bows have a built in 10% armor pen. just something to think about
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what exactly are you correcting me on again? all i said was that those three bows are the most expensive because they are rare and have nice skins... it should be obvious to most Rangers now that Hornbows, Shadows and Ivory's all have a base 10% AP
Quote:
Originally Posted by Cherno
I thought that storms were a flat class? Eternals are recurves I believe.
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Stormbows are of the Longbow class... but yeah Eternals are of the Recurve/Composite class
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Mar 15, 2006, 10:18 PM // 22:18
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#11
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Lion's Arch Merchant
Join Date: Feb 2006
Location: SoCal
Guild: Gamerz United
Profession: Me/N
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well done. the topic of best bow has as much to do with what your trying to do as it does the bow itself.
youve outlined a sustained damage pattern here, quite nicely, and i would agree. for other things like interrupting though, you would not want a flatbow... a recurve or composite is the better choice due to faster firing rates for single first shots.
looks like the recurve may be the best all purpose bow for all seasons based on this and a few other recent threads
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Mar 15, 2006, 10:20 PM // 22:20
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#12
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Perfectly Elocuted
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Quote:
Originally Posted by Cherno
While they may be faster based on your evidence, there are other factors to consider. Horn bow types, shadow, ivory, mursaat, various horn skins all match the barrage recharge perfectly. Other bows cuase jerky interrupt to cast versus natural refire rate of their bows on attack.
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Despite matching the barrage perfectly, they were still slower, that's the point of the experiment. The 'jerky' interrupt that I and many others thought was slowing down the bps (barrage per second) wasn't in fact slowing anything down. The Barrage's continued as if uninterrupted. And I also noticed that it WAS possible to get a barrage off without the jerky animation (timing has to be perfect), but that's unimportant, because it had no impact on refire rate of barrage for short/flat bows.
Now all that said. You are right saying it is important to consider other things. There was not a huge difference between short/flat and long/composite. So the weaknesses of the bows come in to play. The refire rate is out of consideration cause they're fairly close, so you have to look at arc, range, accuracy, Armor penetration. I don't think the 10% is gonna make up for the refire rate on a horn bow, but the difference isn't huge. Short bows put you in a position to aggro other groups (big no no) and leave you open to melee creatures. Flatbow (without benefit of FW) is horribly inaccurate and arrows take longest to land. So I'd still take a longbow over either of them. Range, and decent flight time. I still would not use a flat/short bow for a barrage build, because the refire times are close enought that the negitives outweigh any gains.
*disclaimer* Personal opinion.
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Mar 15, 2006, 10:22 PM // 22:22
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#13
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Quote:
Originally Posted by ump
Flatbow lacks accuracy? Isn't that was Favorable Winds/Read the Wind is for (to increase arrow speed making it harder to dodge)?
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Hmm, I don't see any mention of those two in his original post
True you have skills to increase accuracy, but that is beside the point. I am just pointing out that there is more to consider than just speed when dealing with barrage in relation to the bow types. To me, the most important in regards to tombs is the distance from the targets and the recharge rate of barrage in relation to your normal refire rate.
Edit: Thank you to those on the corrections on the storm and eternal classes.
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Mar 16, 2006, 07:56 PM // 19:56
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#14
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Ascalonian Squire
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Different bows for different applications for sure, but flat bow \ shortbow hands down outdamage any of the slower refire speeds, including the 10% ap horn bows. So, if your goal is damage go for flat bow for flexibility or shortbow if you like being up close and personal. Accuracy is a non-issue in pve as any long range bow will miss a moving enemy at range, and enemies generally stop moving once they reach your tanks, unless you're weird and actuall bring an ele that makes them run around.
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Mar 17, 2006, 12:30 AM // 00:30
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#15
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Lion's Arch Merchant
Join Date: Jul 2005
Location: England
Guild: SeS
Profession: Me/Mo
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To the OP: Did you literally just do ten single barrages then add the times up or did you do a few sets of ten barrages (per bow) then add these up?
I have always found composite or horn types better for barrage because of the 'flow' - *tries to think how to explain.
When firing consequtive barrages I've noticed if you use a shortbow or flat bow; you fire a barrage, then for the next shot - you start to fire a normal shot before barrage is recharged. So that when you hit barrage again - you interupt your normal bow attack and the barrage skill takes over.
This is why ive always used composite (which I thought was the fastest) or horn type, these have always seemed the most comfortable.
I may be wrong about this, but I thought for this reason it would not matter - since with a short bow you start to fire a normal attack which you cancel out with the next barrage anyway. Composites seem to 'fit' barrage nicely.
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Mar 17, 2006, 01:32 AM // 01:32
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#16
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Frost Gate Guardian
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^^I think what he's asking is (I would like to know as well) is that, as long as you can use Barrage without going over the cooldown time, basically using Barrage as often as possible, literally, why are there different usage times?
I found that recurve bows fell with the barrage cooldown perfectly, so how does the short/flatbow take a shorter time, if Barrage hasn't cooled down yet?
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Mar 17, 2006, 06:15 AM // 06:15
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#17
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Perfectly Elocuted
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Quote:
Originally Posted by TheAmaizingDave
To the OP: Did you literally just do ten single barrages then add the times up or did you do a few sets of ten barrages (per bow) then add these up?
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I should've explained the test more clearly.
For each bow, I ran several sets of 10 consecutive barrages without stopping or pausing.
So I would get in the predetermined spot (I did all the bows at the same range). Target the 100 armor dummy, and then did a run of barrage's like you'd do in any situation in PvE. I would record the time it took to complete ten barrages and then after several runs I averaged the time per run, then divided by ten to get the numbers I posted. So even with the jerky animation, Flat/Short bows were faster than the others. To see whether the interruption was enough to slow the barrager down was the point of the experiment, and so it was neccesary to do the barrages in runs.
And I can't really explain why it turned out that flat/short are faster. To me, i just appeared that it didn't take Flat/Short as long to get "set up" to do the barrage. While it did have to interrupt the regular attack animation, the process of stopping normal attack and drawing to fire barrage took no more time then starting a barrage standing still, and that's why its faster. The 'draw' time was less. I'm not sure if its supposed to be like that...but it is.
Last edited by SnipiousMax; Mar 17, 2006 at 06:20 AM // 06:20..
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Mar 17, 2006, 03:27 PM // 15:27
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#18
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Academy Page
Join Date: May 2005
Guild: Infection X [HacK]
Profession: Mo/
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If I'm thinking correctly draw time is the time from either A) normal attack start (when you press space or click or however you start your regular attacks) to normal attack arrow release on your bow or B) time you press to use a skill until the arrow leaves your bow. This is why the flatbow & short bow out perform the other bow types (lower draw time)
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Mar 17, 2006, 04:18 PM // 16:18
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#19
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Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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The refire rate for a Short/Flat Bow is 2.00 seconds normally, but as you can see, the 'jerky' timing with the Barrage increased the refire rates to 2.15/2.20 seconds. This however, is still better than the other bow types.
I've used many different bow types in the Tombs and have settled on Flatbow as the fastest. But, this is, of course combined with Favorable Winds and Tiger's Fury. In this situation, even a flatbow can interupt spells. If FW is down I switch to a Short Bow , or recurve/eternal bow depending upon the situation.
It can be annoying when I'm in a group where I'm blasting away with FW and TF at about a 1 second refire rate while someone is standing next to me firing every 2.4 seconds with their Storm Bow.
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Mar 17, 2006, 04:51 PM // 16:51
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#20
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Pre-Searing Cadet
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The following is VERY long, sorry about ahead of time.
In the following, I am grouping bows based on refiring times for convenience. So if you see Flatbow/Shortbow, I know that they're entirely different bow types, but they share the same refiring rate classification
All bows have the same "draw" time, which is roughly 1.2 seconds. The difference between the refiring rate between each bow comes from the delay between each draw. What I mean by draw, is the time between STARTING from pulling an arrow out of thin air (I want a quiver) until releasing that arrow from your bow.
So for example, a flatbow/shortbow has a refiring rate of 2 seconds. With a 1.2 second drawtime that is universal, the delay between each draw is 0.8 seconds. Basically, with 1.2 second draw, the delay between each draw for the bow types is basically like this
Delay Between The END of a Draw and the START of the NEXT Draw:
Flatbow/Shortbow - 0.8 seconds (assume 2.0 second total refiring time)
Longbow/Recurve - 1.2 seconds (assume 2.4 second total refiring time)
Horn Bow - 1.5 seconds (assume 2.7 second total refiring time)
Now, that's just for attacking without using any skills. When you use skills, it gets a little more complicated.
When you use an attack skill, one of two things happen. Either you just completed firing an arrow, and thus your attack skill will be queued into your next attack. That's simple. The other case is when you're in the middle of the animation for doing a regular attack. When you use your skill, your regular attack animation will be interrupted, and your attack skill will then replace that regular attack.
Now then, onto the mystery of Barrage and Quickshot, which have 1 second recharge times. You would intiuitively think that 1 second will recharge in time for the 2 second refiring rate of a Flatbow/Shortbow. Meaning that you would think that there "shouldn't" be any breaks in the animation. Unfortunately, reality doesn't match our intiution.
If you want smooth animation (no break) when you use a bow attack skill, you must use that attack skill before you start drawing your arrow, so that it is queued in time. Now then... your attack skill does not recharge UNTIL your arrow is released from your bow. That means that the queuing and the instance when your attack skill starts recharging do not occur at the same time.
Here's an example with Barrage using a flatbow. You use barrage. After your arrow is released, Barrage starts its 1 second recharge. Here's the problem. A flatbow has an approximately 0.8 second delay between the draws. So before the 1 second is up for Barrage to finish recharging, you're already starting onto your regular attack. When Barrage is ready to be used again, you're already about 0.2 seconds into your draw animation. You use Barrage again, which breaks the draw animation, and then the cycle starts over.
Since the draw time is around 1.2 seconds, and Barrage recharges in 1 second, a CONTINUOUS barrage using a flatbow or shortbow can't possibly refire faster than 2.2 seconds. You need 1 second for Barrage to be ready to be queued, and you need 1.2 seconds to draw and fire once queued. Barrage doesn't recharge until you release that arrow, so you need to be continually breaking that animation.
Continuous Barrage using a bowtype with a slower refiring rate is smooth, because their delay between each draw exceeds 1 second. However, their total refiring rate is still slower than 2.2 seconds, so flatbows and shortbows still shoot out more arrows overtime.
In summary, Shortbows and Flatbows dish out the most Barrage damage overtime if you run static buffs (or no buffs) such as Favorable Winds, Vampiric Bow String, Conjure (Element), or you run physical damage with an Orders Necro and Winnowing. Flatbows/shortbows also have the highest damage per second with Judge’s Insight compared to other bow types. Longbows can sub into for a Flatbow if for some reason you're annoyed by breaking the animation or can't use Favorable Winds. And you really wouldn't want to take a Recurve Bow for Barrage anyway when there's better alternatives. Horn bows fall into the weakest bow type for Barrage DPS because of their costly refiring rate (I guess if you wanted to do some weird spike...) It gets even worse because Barrage itself adds a static buff.
And here's a little bonus info
For those that run Increased Attack Speed, such as Tiger's Fury, in their Barrage builds, you gain an increase in SINGLE target damage per second, but you sacrifice your overall AoE damage potential. With a Flatbow/Shortbow, you fire every 1.33 seconds with Increased Attack Speed (total refiring time) Unfortunately, it does nothing to help with Barrage's recharge time, so you barrage, regular attack, barrage, regular attack, etc. Essentially, you Barrage every 2.66 seconds, instead of 2.2 seconds. It could work I suppose if you're interested in added SINGLE target DPS. Though you lose out a little on the AoE damage.
It gets even worse with Longbows/Recurve and Horn Bows though. Longbows and Recurve would fire every 1.6 seconds under Increased Attack Speed, Hornbows would be 1.8. In an alternating Barraging sequence with Increased Attack Speed, you would barrage every 3.2 seconds with Long/Recurve, and every 3.6 seconds for Hornbows.
In short, I would only recommend IAS if you're using Flatbow/Short since the difference is not as noticeable. With a different bow type however, you're REALLY screwing yourself over in overall AoE damage, which was the whole point of using Barrage in your build. If you want single target damage output, change your build.
It used to be possible before the recharge time nerf where you could use Quickening Zephyr to reduce the recharge time of Barrage and Quickshot to 0 seconds (it was 0.5 second rounded down). Unfortunately, it was patched so the game now rounds UP. So it is no longer possible. Back in those days, 0 recharge time on Barrage meant Barrage every 1.33 seconds with Tiger's Fury and Quickening Zephyr, and a Zealous Flatbow to fuel the energy. Those days were great fun, but they're no more sadly.
Last edited by Funny_Bunny; Mar 18, 2006 at 04:32 PM // 16:32..
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